
Beginning Lua Programming
by Kurt Jung; Aaron Brown-
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Summary
Table of Contents
Acknowledgments | |
Introduction | |
Getting Situated | |
Choosing How to Install Lua | |
Finding Your System's Shell | |
Dealing with Tarballs and Zip Files | |
Compiling Lua | |
Binary Packages | |
Additional Tools | |
First Steps | |
Numbers and Arithmetic Operations: Basic Interpreter Usage | |
Interpreter Know-How | |
Numerical Gotchas | |
Variables and Assignment | |
Strings | |
Relational Operators and Boolean Values | |
The nil Value | |
Boolean Operators | |
The Concatenation, Length, and Modulo Operators | |
Automatic Conversion of Operands | |
Precedence and Associativity | |
Variables and Values | |
Comments | |
Expressions and Statements | |
Compound Statements | |
Extending Lua with Functions | |
Return Values | |
Chunks as Functions | |
Variable Scope | |
Understanding Side Effects | |
Functions Calling Functions | |
Functions as Values | |
Whitespace, Semicolons, and Function Calls | |
Upvalues and Closures | |
Working with Tables | |
Tables Introduced | |
A Shorter Way to Write Some Keys | |
Altering a Table's Contents | |
Tables as Arrays | |
Array Length | |
Looping through Tables | |
Tables of Functions | |
Functions with Variable Numbers of Arguments | |
Keyword Arguments | |
Different but the Same | |
Building Other Data Structures from Tables | |
Custom-Made Loops | |
Global Variable Environments | |
Using Strings | |
Basic String Conversion Functions String Length | |
Converting Between Characters and Character Codes | |
Formatting Strings and Numbers with string format | |
Input/Output | |
Pattern-Matching | |
Handling and Avoiding Errors | |
Kinds of Errors | |
Handling Errors | |
Locating Errors | |
Using Modules | |
Interfaces and Implementations | |
The require Function | |
Where to Put Modules | |
Preserving a Module's Interface | |
Module Bookkeeping | |
Bytecode | |
Namespaces | |
The module Function | |
C Modules | |
Extending Lua's Behavior with Metamethods | |
Using Concatenation and Arithmetical Operators on Tables | |
Relational Metamethods | |
Indexing and Call Metamethods | |
Non-Tables with Metamethods | |
Non-Syntactical Metamethods | |
Metamethod Applicability | |
Handling Events Naturally with Coroutines | |
Coroutines and Program Control | |
Managing Concurrent Tasks | |
Retaining State | |
Handling Events Simply | |
Looking Under the Hood | |
Bytecode and luac | |
Garbage Collection | |
The Implementation of Tables and Strings | |
The Debug Library | |
Exploring Lua's Libraries | |
Core Library | |
Coroutine Library | |
Package Library | |
String Library | |
Table Library | |
Math Library | |
Input/Output Library | |
Operating System Library | |
Debugging Library | |
Using Community Libraries | |
Library Overview | |
How Lua Interacts with Libraries | |
The pack Binary Structuring Library | |
The cURL File Transfer Library | |
The gd Graphics Library | |
The SQLite Database Library | |
Interfacing Lua with Other Languages | |
How C Programs Use Lua | |
Communicating Between Lua and C | |
Calling Lua from C | |
Working with Userdata | |
Indexing Values in C | |
Retaining Values in C | |
Layering Your Extension Library | |
Managing Information with Databases | |
Some Basic Relational Database Concepts | |
SQL, LuaSQL, and MySQL | |
P | |
Table of Contents provided by Publisher. All Rights Reserved. |
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