
Pocket PC Developer's Guide
by Krell, Bruce E.-
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Summary
Author Biography
Table of Contents
Part I: The Fundamentals 1: Overview of the Pocket PC Environment 2: A Typical Pocket PC Program 3: A Minimal, Easily Tested Pocket PC Program Part II: Drawing and Painting 4: Drawing Images Using Graphics 5: Implementing a Drawing Program 6: Image Processing Using Bitmaps Part III: User-Friendly Applications in Small Spaces 7: Using an Effective Software Design 8: Using Intrinsic Controls in a Graphical User Interface 9: Developing a Complex User Interface 10: Maintaining Application Parameters Part IV: Systems Programming 11: Multithreaded Applications and Synchronization 12: Utilizing COM Components
2: A Typical Pocket PC Program 3: A Minimal, Easily Tested Pocket PC Program Part II: Drawing and Painting 4: Drawing Images Using Graphics 5: Implementing a Drawing Program 6: Image Processing Using Bitmaps Part III: User-Friendly Applications in Small Spaces 7: Using an Effective Software Design 8: Using Intrinsic Controls in a Graphical User Interface 9: Developing a Complex User Interface 10: Maintaining Application Parameters Part IV: Systems Programming 11: Multithreaded Applications and Synchronization 12: Utilizing COM Components
Part II: Drawing and Painting 4: Drawing Images Using Graphics 5: Implementing a Drawing Program 6: Image Processing Using Bitmaps Part III: User-Friendly Applications in Small Spaces 7: Using an Effective Software Design 8: Using Intrinsic Controls in a Graphical User Interface 9: Developing a Complex User Interface 10: Maintaining Application Parameters Part IV: Systems Programming 11: Multithreaded Applications and Synchronization 12: Utilizing COM Components
5: Implementing a Drawing Program 6: Image Processing Using Bitmaps Part III: User-Friendly Applications in Small Spaces 7: Using an Effective Software Design 8: Using Intrinsic Controls in a Graphical User Interface 9: Developing a Complex User Interface 10: Maintaining Application Parameters Part IV: Systems Programming 11: Multithreaded Applications and Synchronization 12: Utilizing COM Components
Part III: User-Friendly Applications in Small Spaces 7: Using an Effective Software Design 8: Using Intrinsic Controls in a Graphical User Interface 9: Developing a Complex User Interface 10: Maintaining Application Parameters Part IV: Systems Programming 11: Multithreaded Applications and Synchronization 12: Utilizing COM Components
8: Using Intrinsic Controls in a Graphical User Interface 9: Developing a Complex User Interface 10: Maintaining Application Parameters Part IV: Systems Programming 11: Multithreaded Applications and Synchronization 12: Utilizing COM Components
10: Maintaining Application Parameters Part IV: Systems Programming 11: Multithreaded Applications and Synchronization 12: Utilizing COM Components
11: Multithreaded Applications and Synchronization 12: Utilizing COM Components
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