Sams Teach Yourself Java 2 in 24 Hours

by
Format: Paperback
Pub. Date: 1999-01-01
Publisher(s): Sams
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Summary

Sams Teach Yourself Java in 24 Hours is a step-by-step tutorial broken up into 24 short, easy one-hour chapters. It starts out at a lower level than Sams Teach Yourself Java in 21 Days, and takes things at a slower pace, focusing on key programming concepts and essential Java basics. The basic structure of the book and many of its examples remain the same in this new edition, but the author makes use of dozens of reader comments to make improvements to explanatory text and example programs. Additionally, fresh material will cover new components of Java 2, including Java Foundation Classes, Java2D classes for two-dimensional image manipulation, and JavaBeans--a feature of Java 1.1 that has become a key part of Java programming.

Author Biography

Rogers Cadenhead is a writer, computer programmer, and Web developer. In addition to coauthoring several books on Java and other Internet technologies, he also writes a question-and-answer trivia column for the Fort Worth Star-Telegram, Knight-Ridder News Service, and New York Times Syndicate.

Table of Contents

Introduction 1(2)
I GETTING STARTED 3(70)
Becoming a Programmer
5(16)
Writing Your First Program
21(22)
Vacationing in Java
43(18)
Understanding How Java Programs Work
61(12)
II LEARNING THE BASICS OF PROGRAMMING 73(60)
Storing and Changing Information in a Program
75(16)
Using Strings to Communicate
91(14)
Using Conditional Tests to Make Decisions
105(16)
Repeating an Action with Loops
121(12)
III MOVING INTO ADVANCED TOPICS 133(66)
Storing Information with Arrays
135(14)
Creating Your First Object
149(16)
Describing What Your Object Is Like
165(18)
Making the Most of Existing Objects
183(16)
IV CREATING APPLETS FOR THE WORLD WIDE WEB 199(66)
Learning How Applets Work
201(16)
Creating a Threaded Applet
217(20)
Playing Sound in an Applet
237(14)
Using Fonts and Color in Applets
251(14)
V IMPROVING THE LOOK OF YOUR PROGRAMS 265(64)
Working with 2D Graphics
267(14)
Creating Animation
281(14)
Building a Simple User Interface with Swing
295(20)
Responding to User Events with Swing
315(14)
VI PUTTING YOUR PROGRAMMING SKILLS TO WORK 329(48)
Playing Games with Java
331(14)
Writing a Game for the Web
345(14)
Spicing Up a Web Page
359(10)
Making Your Knowledge Add Up
369(8)
VII APPENDIXES 377(22)
Appendix A Where to Go from Here: Java Resources
379(8)
B This Book's Web Site
387(2)
C Configuring the Java Development Kit
389(10)
Glossary 399(8)
Index 407

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